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pepo
Sat Dec 20 2008, 12:04AM

Registered Member #2847
Joined: Sat Oct 25 2008, 11:56AM
Posts: 55
crapshoot wrote ...

This is 100% Punkbuster. At some point they have decided to do a checksum on the clients cgame. NoQuarter had the same issue. Only way to solve it that I know of is to create a ticket with punkbuster and have them add the new version...No idea why they do this since I thought sv_pure 1 handled this type of thing.


Well, you're absolutely right, BUT I think there must be some special main different Quad's latest and Pheno's latest version, which "induces" this PunkBuster bug. So I think, rather I'm sure, the PunkBuster bungled something, nevertheless they couldn't resolve that. I red it on more forums. So, unfortunetly the modifications' developers are obliged to make them versions what seem like for PunkBuster as normal version.

One more thing.... I just come to mind: maybe this PB bug didn't generate for the server-side ETPub. I forget to inform you that I chanhed the latest ETPub Client (20081027)... Do I think well, if I suppose it is rather an ETPub Client problem?
Well, I'm gonna make a try with older ETPub Client...
Soon inform you about the issue.
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pepo
Sat Dec 20 2008, 12:54AM

Registered Member #2847
Joined: Sat Oct 25 2008, 11:56AM
Posts: 55
Dear Pheno!

I apologize to you!!!
Seems like - maybe - the ETPub Client 20081027 causes the PunkBuster error what we are talking.
Currently I am testing your version with 20080913 ETPub client... The PunkBuster error doesn't sign... I am testing it on a Windows XP (please don't hate me for this ) And my test character is still online for a half our.
I think, maybe your version and Quad's 20081027 ETPub client version (or only the second one) makes PunkBuster to do that cretin bug...
I can't be sure myself while more window$ players will not test it.

[ Edited Sat Dec 20 2008, 12:54AM ]
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crapshoot
Sat Dec 20 2008, 02:39AM
Registered Member #1933
Joined: Sat Jan 13 2007, 03:46PM
Posts: 25
pepo wrote ...

Well, you're absolutely right, BUT I think there must be some special main different Quad's latest and Pheno's latest version, which "induces" this PunkBuster bug. So I think, rather I'm sure, the PunkBuster bungled something, nevertheless they couldn't resolve that. I red it on more forums. So, unfortunetly the modifications' developers are obliged to make them versions what seem like for PunkBuster as normal version.


Have a look at the changelog for cgame on 10/27:

Revision: 86
Author: quad
Date: 5:38:31 AM, Monday, October 27, 2008
Message:
Changed etpub client version, for 20081027 nightly.
----
Modified : /trunk/src/cgame/etpubc.h


that is all that changed. like i said before, punkbuster needs to be contacted via submitted ticket so they can add this as a recognized version. NQ just went through the same thing. the notion that mod developers are "obliged to make versions that punkbuster sees as normal" is nonsense.

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Phenomenon
Sat Dec 20 2008, 03:32AM

Registered Member #2858
Joined: Mon Nov 10 2008, 10:55AM
Posts: 244
Sorry pepo,

both server binaries I offered to you are inoficial (compiled under Vista x64 and Debian Etch) and only for testing purposes!

So, please wait for the oficial nightly build version! But run it at your own risk!

EDIT: I compiled myself revision 90 (without my changes on Vista x64) and got the same Punkbuster error! Same on linux (Debian Etch)! Running with etpubc 20081027. So, there must be any problem with Punkbuster or my computer(s)!

EDIT #2: Compiled revision 90 and 99 under Windows XP Prof. with same result (+ etpubc 20081027).

crapshoot wrote ...

the notion that mod developers are "obliged to make versions that punkbuster sees as normal" is nonsense.

RIGHT!

[ Edited Sat Dec 20 2008, 11:48AM ]

have phun
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pepo
Sat Dec 20 2008, 03:37PM

Registered Member #2847
Joined: Sat Oct 25 2008, 11:56AM
Posts: 55
crapshoot wrote ...

the notion that mod developers are "obliged to make versions that punkbuster sees as normal" is nonsense.


I thought it as a pressure from PunkBuster. Of course that should be incorrect.

Phenomenon, 20080913 ETPub client with your version works very well. I'm running it for more than 12 hours. The XP-save bug solved, works fine with Omnibot 0.71, there is no PB bug, the GeoIP is cool etc... (I'm running it on an Hardy Heron x86 Linux.)
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Phenomenon
Sat Dec 20 2008, 05:23PM

Registered Member #2858
Joined: Mon Nov 10 2008, 10:55AM
Posts: 244
It's definitely PunkBuster's fault.
So I hope Evenbalance will FIX it asap!

have phun
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hellreturn
Sat Dec 20 2008, 06:40PM
Profiler
Registered Member #2762
Joined: Mon Jul 28 2008, 01:07PM
Posts: 403
Is it possible for someone to post that PB and XP save issues are fixed or not?

Fearless Assassins Multi Gaming Community - W:ET, COD4 and BC2 .
We also provide gaming servers for W:ET and COD4.
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ooopsss
Sun Dec 21 2008, 07:10AM
Registered Member #2830
Joined: Fri Oct 03 2008, 03:40AM
Posts: 43
Phenomenon wrote ...

ooopsss wrote ...


xpsave: [serverstat] parse errir near distance_variance= on line 3192
xpsave: [serverstat] parse errir near 0.999989 on line 3193
xpsave: loaded 131 mapstats, ,629 xpsaves


This will be fixed in the new nightly build. For testing purposes you can use this server binaries: http://www.force-opponents.de/website/etpub/etpub-20081212.zip


Thank you very much.
I put it up and correct the concerns readxp.
I have noticed that players still losing their XP but was recovering their readxp XP.
This is already better.

Thank you very much hoping that quad you find time for us

sorry for my english ^^
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pepo
Sun Dec 21 2008, 10:03AM

Registered Member #2847
Joined: Sat Oct 25 2008, 11:56AM
Posts: 55
hellreturn wrote ...

Is it possible for someone to post that PB and XP save issues are fixed or not?


Unfortunetly NOT. Pheno's current binary version after 22 hours countinously run began to reset XPs... Sorry Pheno... Should I help you with any details?
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Density
Sun Dec 21 2008, 01:49PM
Registered Member #1146
Joined: Tue Jul 18 2006, 05:42AM
Posts: 1125
Are you guys sure that your xpsave files haven't reached the max number of entries? See the docs for the exact number.
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Phenomenon
Mon Dec 22 2008, 04:58AM

Registered Member #2858
Joined: Mon Nov 10 2008, 10:55AM
Posts: 244
Nigredo wrote ...

reddeath
Could you add a mcwf's charset patch to the latest nightly also?
http://bemby.online.fr/chat.tar.gz
http://etpub.org/e107_plugins/forum/forum_viewtopic.php?24325

added =)


have phun
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Nigredo
Mon Dec 22 2008, 11:36AM
Registered Member #949
Joined: Wed Mar 22 2006, 08:39AM
Posts: 14
woohooo! thanks a lot
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NordicBlue
Mon Dec 22 2008, 03:35PM
Registered Member #1710
Joined: Fri Nov 03 2006, 10:15AM
Posts: 61
Density wrote ...

Are you guys sure that your xpsave files haven't reached the max number of entries? See the docs for the exact number.

Only limits for shrubbot file there.
Cant find any xpsave limits.
Mine has 448 saves, which shouldnt be the limit i think.
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Density
Tue Dec 23 2008, 02:50AM
Registered Member #1146
Joined: Tue Jul 18 2006, 05:42AM
Posts: 1125
Nope that shouldn't be the problem.

From the source code:
#define MAX_XPSAVES 32768
#define MAX_MAPSTATS 1024
#define MAX_DISCONNECTS 1024
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pepo
Thu Dec 25 2008, 06:10PM

Registered Member #2847
Joined: Sat Oct 25 2008, 11:56AM
Posts: 55
Dear Quad, Santa Quadlaus is delay...
Please, please give us your gift!
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quad
Fri Dec 26 2008, 01:26AM
Registered Member #2582
Joined: Fri Jan 18 2008, 05:14AM
Posts: 257
pepo wrote ...

Dear Quad, Santa Quadlaus is delay...
Please, please give us your gift!

I didn't get to do any programming yet, family, food, visits, you know, all the stuff that take up your time every Christmas... Lua is there in the trunk btw, thank Pheno for it. What's left is the fix for XP save, which unfortunately is like looking for the needle in the haystack I'll try to do it, but I can't promise anything. After that, I'll make a nightly build.

[ Edited Fri Dec 26 2008, 01:27AM ]
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Necromancer
Fri Dec 26 2008, 06:31AM

Registered Member #1594
Joined: Sun Sep 24 2006, 06:19AM
Posts: 557
please take a look at this:
http://etpub.org/e107_plugins/forum/forum_viewtopic.php?28130

before you post an official stable release!
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|bTc|ClawFire
Fri Dec 26 2008, 05:29PM
|bTc| The.Fun.Clan

Registered Member #109
Joined: Mon Apr 04 2005, 02:34PM
Posts: 595
1. xp save issius
2. omni-bot 0.71 support
3. option for voting after mapstart/end in seconds

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pepo
Fri Jan 09 2009, 03:56PM

Registered Member #2847
Joined: Sat Oct 25 2008, 11:56AM
Posts: 55
Dear Quad!

What can I tell our users who are waiting for very much your fixed version: what do you think when you will have time to fix the XPSave problem?
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Necromancer
Fri Jan 09 2009, 04:26PM

Registered Member #1594
Joined: Sun Sep 24 2006, 06:19AM
Posts: 557
its already fixed! check out one of the recent posts here.
theres a more recent build pheno posted with the lua fixed too.
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