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quad
Mon Oct 27 2008, 08:54AM
Registered Member #2582
Joined: Fri Jan 18 2008, 05:14AM
Posts: 257
etpub 0.9.0 and etpubc-20081027

Changes from last nightly:
* Omnibot 0.71 compatibility
* g_spoofOptions fix (beta)
* custom complaint for teamkill for bots
* fix for unknown locations for teamchat and mine spotting

Should work on any distro.
Tell me if there's anything wrong.


1225115650_2582_FT0_nightly-20081027.zip

Windows qagame:
1225834565_2582_FT28159_qagame_mp_x86.zip

[ Edited Tue Nov 04 2008, 03:36PM ]
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pepo
Mon Oct 27 2008, 03:08PM

Registered Member #2847
Joined: Sat Oct 25 2008, 11:56AM
Posts: 55
Great Job!

Thank you very much!

Edit: Works very well on Ubuntu Hardy Heron (8.04)
$ uname -a
Linux myserver 2.6.24-16-server #1 SMP Thu Apr 10 13:58:00 UTC 2008 i686 GNU/Linux


[ Edited Mon Oct 27 2008, 03:11PM ]
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Mojo
Mon Oct 27 2008, 06:01PM
Mojo
Registered Member #2821
Joined: Wed Sep 24 2008, 09:30AM
Posts: 16
So this is the Linux version, correct? Has the windows version been updated?

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hellreturn
Tue Oct 28 2008, 02:03AM
Profiler
Registered Member #2762
Joined: Mon Jul 28 2008, 01:07PM
Posts: 397
Is xp save problem solved? If yes i would like to put it back on my server.

Fearless Assassins Multi Gaming Community
http://fearless-assassins.com/forum/
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quad
Tue Oct 28 2008, 09:23AM
Registered Member #2582
Joined: Fri Jan 18 2008, 05:14AM
Posts: 257
Mojo wrote ...

So this is the Linux version, correct? Has the windows version been updated?

No, I'll post it at some later time (I don't usually support the windows version).

The XP issue has NOT been addressed.
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pepo
Tue Oct 28 2008, 04:27PM

Registered Member #2847
Joined: Sat Oct 25 2008, 11:56AM
Posts: 55
Yes, the XP problem is not solved....
I have known 2 ways how to manifest this:

1, Totally XP reset. (I couldn't find out what's the logic in the coherence when some players' XP reset to 0 and some users' XP don't. )

2, The XP will be reseted, but almost suddenly that will be fixed meanwile the coongratulations texts will be showed 'cos the user reaches the next skill level....

I hope I could help you, dear developers.
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quad
Wed Oct 29 2008, 08:13AM
Registered Member #2582
Joined: Fri Jan 18 2008, 05:14AM
Posts: 257
The windows server build is attached, untested.

Post here if it works or not.

Because it was built using Visual C++ 2008, expect trouble if don't have Visual Studio 2008 Redist. If you get an error, just google for it, you should find a download on the Microsoft site.


1225834565_2582_FT28159_qagame_mp_x86.zip

[ Edited Tue Nov 04 2008, 03:36PM ]
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Mojo
Wed Oct 29 2008, 03:33PM
Mojo
Registered Member #2821
Joined: Wed Sep 24 2008, 09:30AM
Posts: 16
Thanks but I don't want to try this build if you think the xpsave problem is still there. I'd be happy to test once you think you've solved the problem.

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Nigredo
Thu Oct 30 2008, 02:30AM
Registered Member #949
Joined: Wed Mar 22 2006, 08:39AM
Posts: 14
maybe it will help to resolve xpsave problem...

etconsole.log:
Start of round. 
...
xpsave: [serverstat] parse error near distance_variance= on line 75
xpsave: [serverstat] parse error near 0.999886 on line 76
xpsave: loaded 36 mapstats, 88 xpsaves 

line's numbers are always the same

with fresh xpsave base (xpsave.cfg has only few lines):
Start of round. 
...
xpsave: [serverstat] parse error near distance_variance= on line 75
xpsave: [serverstat] parse error near 1.000000 on line 76
xpsave: loaded 1 mapstats, 0 xpsaves 


info:
"version" is:"ET 2.60b linux-i386 May 8 2006"
"gamename" is:"etpub"
"mod_version" is:"0.9.0"
"gamedate" is:"Oct 27 2008"

0.8.1 works fine but needs fresh xpsave.cfg after downgrading from 0.9.0

btw looks like it's old problem http://etpub.org/e107_plugins/forum/forum_viewtopic.php?26996.post
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Density
Thu Oct 30 2008, 03:56AM
Registered Member #1146
Joined: Tue Jul 18 2006, 05:42AM
Posts: 1120
Maybe the lacking space after distance_variance is causing the problem? But I don't think anyone changed this, so I doubt if this is the problem.
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Nigredo
Thu Oct 30 2008, 05:27AM
Registered Member #949
Joined: Wed Mar 22 2006, 08:39AM
Posts: 14
maybe these changesets?
1948     0.9.1
1949     * josh:    Revamped kill rating. Now it will is based purely on skill and
1950                distance to target.
1951     * josh:    Updated the xpsave.cfg php viewers to reflect KR change.
1952     * josh:    Major bugfix to new kill rating system. Anyone who started using it
1953                already may want to delete distance_rating, distance_variance, and
1954                kill_* from their xpsave .cfg.

http://trac2.assembla.com/etpub/browser/trunk/ChangeLog.txt#L1952
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Density
Thu Oct 30 2008, 01:51PM
Registered Member #1146
Joined: Tue Jul 18 2006, 05:42AM
Posts: 1120
True, that was not in etpub 0.8.x, so that could be causing it. But I thought the problem only started with the most recent builds?
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Nigredo
Thu Oct 30 2008, 02:10PM
Registered Member #949
Joined: Wed Mar 22 2006, 08:39AM
Posts: 14
I don't think so. Just there were no nightbuilds till August.
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noobology
Thu Oct 30 2008, 09:26PM
Registered Member #2789
Joined: Mon Aug 25 2008, 07:02AM
Posts: 68
i used to get errors with the old 0.9.0 builds. xpsave errors that is. In the logs when ever the xpsave.cfg was loaded it would something but my xpsave worked so i never said anything about it.

I'm using 0.8.1 now and i don't get any errors.

g/l
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feartec
Sat Nov 01 2008, 11:36PM
Registered Member #2841
Joined: Sun Oct 19 2008, 08:12AM
Posts: 111
omni-bot 0.71 doesn't work.
If ill start my server everything is fine,
but then it close by itself. The last one what i saw was:

minbots: 20
maxbots: 20

___________________________________________
Dont die for your country, but let them die for their country
___________________________________________
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NordicBlue
Sun Nov 02 2008, 06:16AM
Registered Member #1710
Joined: Fri Nov 03 2006, 10:15AM
Posts: 61
I did what was in the changelog, now it loads without errors:
readxp
xpsave: loaded 40 mapstats, 323 xpsaves
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feartec
Sun Nov 02 2008, 06:36AM
Registered Member #2841
Joined: Sun Oct 19 2008, 08:12AM
Posts: 111
note: i have windows xp

___________________________________________
Dont die for your country, but let them die for their country
___________________________________________
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Necromancer
Sun Nov 02 2008, 07:44AM

Registered Member #1594
Joined: Sun Sep 24 2006, 06:19AM
Posts: 557
ive got an 0.8.2 server, no XP issues at all. (just for reference)
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feartec
Sun Nov 02 2008, 08:37AM
Registered Member #2841
Joined: Sun Oct 19 2008, 08:12AM
Posts: 111
if i turn off the min bots players then it will start normal.

___________________________________________
Dont die for your country, but let them die for their country
___________________________________________
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hellreturn
Mon Nov 03 2008, 12:49AM
Profiler
Registered Member #2762
Joined: Mon Jul 28 2008, 01:07PM
Posts: 397
feartec wrote ...

if i turn off the min bots players then it will start normal.


I thought they fixed that issue when they released .71. It was bug in .70.

[ Edited Mon Nov 03 2008, 12:50AM ]

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